After a long hiatus, which should lead to more posting, I wanted to talk about a little game game The Misadventures of PB Winterbottom. It's an XBLA download for 800 MS points, and it generally renews my faith in downloadable games. The general story is that Winterbottom is a ne'er-do-well with an overlarge nose and a penchant for pie. The levels progress in a collect-a-thon manner, with plenty of tricks and puzzles to be had. Many reviewers are comparing this to Braid, which I think is easy, but there can be more sophisticated and thought-provoking writing to be had.
The general gameplay is very much like Braid, but one of the key differences is that Winterbottom is a much more rewarding game. Braid tends to be a game that makes you think at the end of it. The tone is much more existential, especially with the ambiguous ending. Braid also tended to feel as if it was hiding something from you; like the game knew more than you did. It also didn't have the payoff for completing a puzzle. Finishing something in Braid felt like a relief, "good thing I'll never have to do that again." Winterbottom, however, feels good the whole way through. Every time that I completed a puzzle, I felt smart. This is the way it's supposed to be.
In my other review (that of Demon's Souls) I talked about the payoff that came from the player's work put into the game. Winterbottom shows this extremely well. It seems that the more work that I put into a puzzle, the bigger payoff I got out of it. For me, this was directly because I felt that I accomplished something. Beating the difficult puzzles is some of the most rewarding gameplay that I've ever experienced. As other sources have noted, it's challenging, but never frustrating, which makes the gameplay even better. The interesting thing to me were the plethora of ways that a player could solve a level. One of the most enticing things about this game is that the level design is so clever.
My favorite thing about this game is not the level design nor is it the satisfying gameplay. The thing that attracted me most to the game was the style and feel of the game. Winterbottom has carefully crafted and ingenious class. This is something that is sorely missed in the generic modern game. Games recently have gone more toward gameplay and ingenuity, which is not in and of itself a terrible thing, but they have sacrificed class. Winterbottom is classy in it's layout and feel. It doesn't feel cheated at any point and is lovingly crafted to have a certain feel, which is never betrayed. There's a lot of praise that I can give the developers, The Odd Gentlemen, but I'll just tell them when I see them.
What I wanted to get across in this post, and what was lost in translation from brain to paper, was how important it is for a game to have personality. All great games have some sort of personality, but few are made great because of it. In Winterbottom's charm, I found myself comparing it to games like Bioshock, Portal, and Arkham Asylum. In these games, the player is directly affected by what the feel of the game is. This sort of interplay, between the player and the game, is often lost in games like every shooter out now, and is something I missed.
In the end, what I loved most about this game was how everything fit together; how everything was supposed to be there. I loved that PB Winterbottom was, as Destructoid said, "The Misadventures of P.B. Winterbottom is likea good pie, the kind mothers used to make. It's warm and satisfying with a near-perfect consistency throughout." I agree wholeheartedly and will urge everyone I know to play this game.
Thanks for reading.